AI Insights · Timothy · December 2021
Top 5 2D Cartoon Games on Android in the Middle East Q4 2021
A look into the performance of the top 5 2D cartoon games on Android in the Middle East during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 2D cartoon games on the Android platform in the Middle East showed varying performance metrics. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user trends for these popular games.
Coin Master from Moon Active experienced a notable fluctuation in weekly revenue, starting at approximately $122K in late September and peaking at around $279K in early December. Weekly downloads for the game remained relatively stable, ranging from 1.4K to 2K throughout the quarter, while weekly active users saw a slight decline from 30K to 27.8K before rising back to 30.4K by the end of December.
Top War: Battle Game by RiverGame showed a mixed trend in weekly revenue, beginning at roughly $138K in late September and experiencing a dip to about $97K in early December, before recovering to approximately $136K by the end of the quarter. Weekly downloads were inconsistent, with a high of 8.2K in early November and a low of 1.9K in late December. Active users peaked at 52.3K in early November but declined to around 31K by the end of December.
King's Candy Crush Saga saw stable weekly revenue, averaging between $69K and $92K throughout the quarter. Downloads fluctuated, peaking at 46.1K in mid-October and dropping to around 33.2K in early December. The game maintained a high number of active users, with a slight increase from 805.5K to 820.7K over the three months.
Match Masters - PvP Match 3 from Candivore showed a gradual increase in weekly revenue, starting at $58.8K in late September and reaching $70.5K in late December. Weekly downloads saw significant spikes, particularly in early December with 7.1K and late December with 8.2K. Active users also increased from 196.8K in late September to 222.5K by the end of December.
Clash of Clans by Supercell experienced varied weekly revenue, starting at $49.3K in late September and peaking at $88.2K in late December. Downloads remained relatively steady, ranging from 13.4K to 18.1K over the quarter. The game maintained a high number of active users, increasing from 890K to over 1.08M by the end of December.
These insights highlight the dynamic performance of top 2D cartoon games on Android in the Middle East during Q4 2021. For more detailed data and analysis, visit Sensor Tower.